![]() By default, the sphere will intersect the floor plane in the y-axis (this will be obvious in Default Shaded view. Next, create a sphere, again by choosing Create> Standard Primitives> Sphere, and place it on the floor plane. Standard_surface.base_color changed to blue Change the standard_surface.base_color to blue.Double click it in the central View window to view its parameters in the Material Parameter Editor. ![]() In the Slate Material Editor window, create a standard_surface material by dragging or double-clicking it under the Arnold category in the Material/Map Browser pane on the left. We will assign a standard_surface shader instead.
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